Empty Tutorial
From GameOver
Contents |
Introduction
A blank window that shows the basics of what is required for an Obj-C iPhone application.
Screenshots
Requirements
This program requires the iPhone Toolchain. You can view how to obtain and install it here.
Packaged Files
For your convenience this projects source code and compiled code is available for download in the following formats: tar.bz2, zip
Source Code
README
All files contained herein are under the copyright notice and license contained below. It is omitted from each individually displayed file for redundancy purposes only.
empty - iPhone empty project with a blank window. Copyright (C) 2007 David Supuran <http://www.iphonegameover.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
empty.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <UIKit/UIApplication.h>
@interface empty : UIApplication {
}
- (void) applicationDidFinishLaunching: (id) unused;
@end
empty.m
#import <CoreFoundation/CoreFoundation.h>
#import <Foundation/Foundation.h>
#import <UIKit/UIWindow.h>
#import <UIKit/UIView-Hierarchy.h>
#import <UIKit/UIHardware.h>
#import "empty.h"
@implementation empty
- (void) applicationDidFinishLaunching: (id) unused
{
struct CGRect rect = [UIHardware fullScreenApplicationContentRect];
rect.origin.x = rect.origin.y = 0;
/* Initialize the main window */
UIWindow* window = [[UIWindow alloc] initWithContentRect: rect];
[window orderFront: self];
[window makeKey: self];
[window _setHidden: false];
/* Initialize the main view */
UIView* mainView = [[[UIView alloc] initWithFrame: rect] autorelease];
[window setContentView: mainView];
}
@end
main.m
#import <UIKit/UIKit.h>
#import "empty.h"
int main(int argc, char **argv)
{
int ret;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
ret = UIApplicationMain(argc, argv, [empty class]);
[pool release];
return ret;
}
Makefile
NAME := empty
VERSION := 0.1
CC := arm-apple-darwin-gcc
CFLAGS := -Wall -pipe -ansi -O3
LD := ${CC}
LDFLAGS := -lobjc -framework CoreFoundation -framework Foundation -framework UIKit -framework LayerKit
all: ${NAME}
empty: main.o ${NAME}.o
$(LD) $(LDFLAGS) -o $@ $^
%.o: %.m
$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
clean:
rm -f *.o ${NAME}

